P2: TV Drama

EXAM BOARD: OCR




Crime mis-en-scene:
    props: guns, handcuffs, briefs case
    Costumes: balaclavas, police uniform, white overalls, white lab coats
    Casting: middle aged man(detective), Young male(villain)
    Setting: cities
    Lighting: dark

    The arrangement of the scenery, props, etc. on the stage of a theatrical production or on the set of a film. The setting or surrounding of an event.  Mise-en-scène is an expression used to describe the design aspect of a theatre or film production, which essentially means "visual theme" or "telling a story"—both in visually artful ways through storyboarding, cinematography and stage design, and in poetically artful ways through direction. 





    Todorov's Narrative Structure
    Equilibrium
    Disruption 
    Recognition
    Resolution
    New equilibrium


    Continuity Editing
    INTRODUCTION-


    No more than one or two sentences demonstrate that you understand the theory

    Demonstrating your own argument relating to how the theory can be applied to the case studies

    State central argument 
    Say which case studies you are going to be relating to
    Discuss how equilibrium can be applied to TV drama 
    Use lots of texts references to show you have watched it 
    Counter arguments 
    Discuss how it can be argued that every episode starts with an equilibrium and not just a disruption 
    Link back to the question 
    Is it useful to apply Todorov's theory
    Discuss how Todorov's theory or disruption can be applied in the first episode initially 
    Discuss the pattern of disruption across season 1 
    conclude by linking back to the question e.g how this differs from being applied to a film 
    Add your own opinion
    Does this make box sets better than a film? If so why? 
    Resolution? What are they?
    How does this differ from films? (Todorov's intended for this theory)
    No resolution or equilibrium 
    3 main arguments showing which bits can be applied and which bits can't 
    Add your own opinion on why this works for the audience 
    Answer the question properly 


    TV Drama: Sound
    In the examination one of the four things you will have to analyse, in terms of representation, is sound. Sound can be put into two main categories:
    Diegetic Sound and Non-Diegetic Sound

    Diegetic sound is 'realistic sound' where the source is visible on screen or where the source is implied to be present in the action even if the sound source is out of shot (e.g. a door slamming in another room or sirens in the distance) common examples of diegetic sound include: 
    - Dialogue (characters voices)
    - Sounds made by objects 
    - music coming from instruments shown on screen
    - ambient sound (background noise that would be present)
    N.B. this links to what we discussed last week in terms of TV Drama's needing to create a realistic believable 'diegetic' world for the viewer - sound is part of the verisimilitude.

    Non-diegetic sound is sound where the source is not present in the action nor looks like it is meant to be; common examples include:
    - Mood music
    - Dramatic sound effects that do not match the sound anything on screen would make.
    - Narrators commentary.

    Sound Terminology
    Inside these two categories there are a number of specific terms for different types of sounds that you must be able to use in the examination when you analysis, make note on and write about the extract in terms of representation they are as follows:

    Non-diegetic
    Title music: theme tunes (connote genre/represent TV drama).
    Score/incidental music: orchestral music used to connote tone/atmosphere.
    Sound motifs: sounds associated with certain character (often a villain like the shark in Jaws) that connote something good/bad is about to happen.
    Sound effects: used to connote atmosphere.
    Voice over: often used to give the viewer an insight into the thoughts of a character (creating a bond between the audience and character), set the scene or progress the narrative.  

    Diegetic
    Synchronous sound: sounds that match what you see on screen.
    Sound effects: realistic sounds that match the action on screen creating realism and/or connoting atmosphere e.g. gun shots, door opening/closing.
    Dialogue: characters speaking (dialogue progresses the narrative and reveals the character's personality/views to the viewer). 
    Ambient sound: natural background noise you would hear if the scene on screen were real - this is vital when creating realism. 


    Todorov's theory can't properly be applied as his theory was made for films. It is still helpful to use when annotating each episode but it wasn't made for TV shows or TV dramas.

    Narratology is the study of narrative and the function or purpose of narrative structure. Tudorov's theory says that there should be an equilibrium, a disruption, a resolution and a new equilibrium. However many can argue that the American TV drama Homelands doesn't fit some of of these narratives. Todorov's theory was initially made for films not TV shows. The narratives can't properly be applied as his theory was made for films. It is still helpful to use however when annotating each episode.

    Strauss' theory states that binary oppositions are used in TV dramas which can be shown in one of the TV dramas I have studied, Homelands, binary oppositions can be seen throughout the TV drama. Some of the main ones are males v females, life v death and war v peace. These aren't just briefly touched upon but they are shown constantly or play a huge part in the TV drama.

    AMERICANISATION 

    AMERICA AND THE UK BOTH VALUE MONEY/ CAPITALISM. THIS MEANS WE DON'T MIND USING THEY'RE PRODUCTS


    PRODUCTS


      


    OIL
    Amoco Corporation, originally Standard Oil Company, is a global chemical and oil company that was founded in 1889 around a refinery located in Whiting, Indiana, United States. It later absorbed the American Oil Company, founded in Baltimore in 1910 and incorporated in 1922 by Louis Blaustein and his son Jacob.

    CCOA COLA 
    The Coca-Cola Company is a global key player in the beverage industry. The firm comprises the corporate division, headquartered in Atlanta, GA, and about 300 bottling partners worldwide. According to its most recent annual report from 2016, Coca-Cola'snet operating revenue amounted to 41.86 billion U.S.dollars.


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